I will forward dfhack relevant feedback where it is needed, but it was applied here in a pro-active investigative purpose i understand the argument you present on how the data may be interpreted & used by the game through un-optimised third party editors & data viewers. ĭwarfu has mentioned otherwise about relative size material differences in small creatures of a similar size index of a badger, in that a crundle horn may yet be too small to be collected and is omitted entirely - Īnd other such animals being un-processable via workshop rejections on the basis of their small stature or not giving their full table of contents such as bones. Which is presented on the save with the badger boar teeth that cannot be processed until the material content is modified and raised above. In workshop code if there is a demand for material to initiate a reaction such as crafting a object, it will call upon it, and what i see in this bug as being unable to fulfill the order despite having the materials present. I would like to mention that there is still potential for investigating why badgers drop abnormal and anatomically impossible content teeth, as to say the tooth does not exist creating reports of having no usable content via "Needs unrotten ivory/tooth parts" and are hence unusable. Was mentioned by Loci in where i misapplied a fix and became confused since this is a seperate bug. Lack of a final product might be related to speculatively Immediately call a dwarf worker to try and craft the raised stack of teeth, they will pick up that particular item and work, but both the tooth & the expected ivory craft will dissapear. > via the materials listing in gui-editor, second page. Obtain teeth from a small animal like a badger (presupplied in save in additional content) and using dfhack raise the tooth content to a 100 or more from the flat content it already has. There's no scientifically determined upper limit to when this starts happening and tooth content becomes lower than 0. Has been tried with 100 and a 1000 bone content with no result.Ĭreatures larger than badgers like Yaks yield normal workable horns/ivory etc, this exclusively seems to apply to creatures that are very small. Small creatures like badgers have body parts that cannot be reclaimed from normal corpse butchery like teeth have the material tooth content of when inspected in dfhack's tgui editor under 'materials'Įditing the tooth materials will cause the tooth's bone stack to increase (badger boar tooth ) and free it to be used in a ivory crafting job, however no matter the amount it will not produce a final product. Main | My View | View Issues | Change Log | RoadmapĠ010255: Lost-in-combat teeth smaller than unit unusable for crafting jobs & clutter refuse Anonymous | Login | Signup for a new account
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